Commit graph

12 commits

Author SHA1 Message Date
874edff55a syntax errors fixed 2011-06-20 21:45:02 -06:00
edc3b4f650 adding phases and roles 2011-06-20 21:37:55 -06:00
c7dc57aca3 fixed texture alignment bug on SQUALL again... 2011-06-19 00:09:31 -06:00
572e2d58fe added missing files 2011-06-18 23:13:25 -06:00
49f4256439 reorganized models.py
started adding universe basics
started adding gameobj basics
2011-06-18 22:59:58 -06:00
46e7856e19 fixing wtf sprite alignment bug on SQUALL 2011-06-18 02:14:14 -06:00
ba7492dd28 added roc_main.py 2011-06-18 00:15:01 -06:00
deaa55d535 working textures!
completely overhauled models framework...
now loads Model, Mesh, Material, and Texture (plus TextureFile)

fixed a number of bugs/inflexibilities in gamedata xml parser

refactored the various modules to use "init" functions to better control when they get loaded (ie, before or after OpenGL init)
which it turns out is *very important*, because if the shaders and textures get loaded before OpenGL does, they don't work. go figure.
2011-06-17 19:54:49 -06:00
edd7630844 added textures xml 2011-06-16 11:34:10 -06:00
48138fee3b more stuff added 2011-06-15 19:21:13 -06:00
dee92b5344 removed pyc files 2011-04-24 20:46:22 -06:00
e4ad38cd56 first add of roc 2011-04-24 18:30:40 -06:00