No description
Find a file
cecilkorik deaa55d535 working textures!
completely overhauled models framework...
now loads Model, Mesh, Material, and Texture (plus TextureFile)

fixed a number of bugs/inflexibilities in gamedata xml parser

refactored the various modules to use "init" functions to better control when they get loaded (ie, before or after OpenGL init)
which it turns out is *very important*, because if the shaders and textures get loaded before OpenGL does, they don't work. go figure.
2011-06-17 19:54:49 -06:00
data working textures! 2011-06-17 19:54:49 -06:00
asset.py working textures! 2011-06-17 19:54:49 -06:00
camera.py removed pyc files 2011-04-24 20:46:22 -06:00
deprecate.py more stuff added 2011-06-15 19:21:13 -06:00
enums.py working textures! 2011-06-17 19:54:49 -06:00
files.py working textures! 2011-06-17 19:54:49 -06:00
gamedata.py working textures! 2011-06-17 19:54:49 -06:00
gameobj.py more stuff added 2011-06-15 19:21:13 -06:00
gametimer.py removed pyc files 2011-04-24 20:46:22 -06:00
inputs.py removed pyc files 2011-04-24 20:46:22 -06:00
lesson6.py more stuff added 2011-06-15 19:21:13 -06:00
looprun.bat more stuff added 2011-06-15 19:21:13 -06:00
models.py working textures! 2011-06-17 19:54:49 -06:00
pipeline.py removed pyc files 2011-04-24 20:46:22 -06:00
refuge.py first add of roc 2011-04-24 18:30:40 -06:00
roc.py working textures! 2011-06-17 19:54:49 -06:00
roc_test.py more stuff added 2011-06-15 19:21:13 -06:00
shader.py working textures! 2011-06-17 19:54:49 -06:00
video.py working textures! 2011-06-17 19:54:49 -06:00