added textures xml
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data/shaders/shadow_pass1.frag
Executable file → Normal file
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data/shaders/shadow_pass1.vert
Executable file → Normal file
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data/shaders/shadow_pass2.frag
Executable file → Normal file
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data/shaders/shadow_pass2.vert
Executable file → Normal file
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data/shaders/standard.vert
Executable file → Normal file
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data/shaders/test.frag
Executable file → Normal file
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data/shaders/test.vert
Executable file → Normal file
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data/sprite/bluelight_static.png
Executable file → Normal file
Before Width: | Height: | Size: 9.3 KiB After Width: | Height: | Size: 9.3 KiB |
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data/sprite/fuzzy_particle.png
Executable file → Normal file
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data/sprite/redlight_static.png
Executable file → Normal file
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
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data/sprite/star_sprite_inner.png
Executable file → Normal file
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
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data/sprite/star_sprite_main.png
Executable file → Normal file
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 28 KiB |
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data/sprite/star_sprite_washout.png
Executable file → Normal file
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
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data/sprite/whitelight_static.png
Executable file → Normal file
Before Width: | Height: | Size: 5.4 KiB After Width: | Height: | Size: 5.4 KiB |
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data/sprite/yellowlight_static.png
Executable file → Normal file
Before Width: | Height: | Size: 8.3 KiB After Width: | Height: | Size: 8.3 KiB |
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data/xml/constants.xml
Executable file → Normal file
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data/xml/def/bases.xml
Executable file → Normal file
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data/xml/def/commodities.xml
Executable file → Normal file
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data/xml/def/components.xml
Executable file → Normal file
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data/xml/def/engines.xml
Executable file → Normal file
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data/xml/def/factions.xml
Executable file → Normal file
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data/xml/def/shaders.xml
Executable file → Normal file
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data/xml/def/stellars.xml
Executable file → Normal file
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data/xml/def/systems.xml
Executable file → Normal file
18
data/xml/def/textures.xml
Executable file
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@ -0,0 +1,18 @@
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<xml_binary_packing name="textures">
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<datatag name="texture" multiple="yes">
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<attribute name="id" data="string"/>
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<datatag name="file" data="string"/>
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<datatag name="coords" optional="yes">
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<attribute name="x" data="int" default="-1" optional="yes"/>
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<attribute name="y" data="int" default="-1" optional="yes"/>
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</datatag>
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</datatag>
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<datatag name="material" multiple="yes">
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<attribute name="id" data="string"/>
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<datatag name="texture" multiple="yes">
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<attribute name="ref" data="string"/>
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<attribute name="type" data="string" optional="yes" default="diffuse"/>
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</datatag>
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</datatag>
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</xml_binary_packing>
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data/xml/def/weapons.xml
Executable file → Normal file
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data/xml/engines.xml
Executable file → Normal file
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data/xml/factions.xml
Executable file → Normal file
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data/xml/stellars.xml
Executable file → Normal file
27
data/xml/textures.xml
Executable file
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@ -0,0 +1,27 @@
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<textures>
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<texture id="t_black">
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<file>tex/black.png</file>
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</texture>
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<texture id="t_white">
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<file>tex/white.png</file>
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</texture>
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<texture id="tnm_flat">
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<file>tex/nm_flat.png</file>
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</texture>
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<material id="m_blank">
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<texture ref="t_white" type="diffuse"/>
|
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<texture ref="tnm_black" type="normal"/>
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</material>
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<texture id="t_test">
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<file>tex/test1.png</file>
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</texture>
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<texture id="t_test_plasma">
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<file>tex/plasma1.png</file>
|
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</texture>
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<texture id="t_test_plasma2">
|
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<file>tex/plasma2.png</file>
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</texture>
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<material id="m_test">
|
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<texture ref="t_test">
|
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</material>
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</textures>
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