vssg/starmap.py
cecilkorik fdede0a3b4 brightened second frame for all stars
shortened duration of second frame
changed drawing code to do proper rect-updates instead of always doing fullscreen updates

--HG--
branch : vssg
2007-01-26 06:08:52 +00:00

119 lines
3.1 KiB
Python

import math
import pygame
import random
import gametimer
import video
class Galaxy(object):
def __init__(self, width, height):
self.starmap = [[[] for x in range(width)] for x in range(height)]
self.starlist = []
self.selection = None
self.selectionpng = None
def update(self):
for star in self.get_all_stars():
star.update()
def draw(self, scr):
if self.selectionpng == None:
self.selectionpng = pygame.image.load("img/selection.png")
self.selectionpng.convert_alpha(scr)
for star in self.get_all_stars():
if video.get_forced_redraw():
star.draw_dirty = True
star.draw(scr)
def add_star(self, star):
self.starlist.append(star)
star.map = self
self.starmap[int(star.y / 100)][int(star.x / 100)].append(star)
def get_distance(self, x, y, x2, y2):
return math.sqrt((x-x2)**2 + (y-y2)**2)
def get_stars_in_sector(self, sx, sy):
return [star for star in self.starmap[sy][sx] if type(star) == StarSys]
def get_all_stars(self):
return self.starlist
def get_nearest_star(self, x, y):
mindist = None
minstar = None
for star in self.get_all_stars():
stardist = self.get_distance(x, y, star.x, star.y)
if mindist == None or stardist < mindist:
mindist = stardist
minstar = star
return minstar
"""
star = None
radius = 0
while True:
starlist = []
self.get_stars_in_sector(x / 100, y / 100)
if
if star != None:
return star
else:
"""
class StarSys(object):
def __init__(self, x, y, startype, habitat, minerals):
self.x = x
self.y = y
self.startype = startype
self.habitat = habitat
self.minerals = minerals
self.map = None
self.draw_dirty = True
def draw(self, surf):
if self.draw_dirty:
self.startype.draw(self, surf, int(self.x / 10), int(self.y / 10), self.frame)
self.draw_dirty = False
def update(self):
#if self.startype.size == "Dwarf" and self.startype.color == "White":
#print gametimer.elapsed()
#print self.frame_timer
#print self.frame_timer - gametimer.elapsed()
#print self.delays
#sys.exit(0)
self.frame_timer -= gametimer.elapsed()
oldframe = self.frame
while self.frame_timer <= 0:
self.frame += 1
if self.frame >= len(self.delays):
self.frame = 0
self.frame_timer += self.delays[self.frame]
if self.frame != oldframe:
self.draw_dirty = True
def set_frame_timers(self, delays):
self.delays = [int(x * 1000) for x in delays]
self.frame_timer = self.delays[0]
self.frame = 0
class StarClass(object):
def __init__(self, name, color, size, habitat_mod, minerals_mod):
self.name = name
self.color = color
self.size = size
self.habitat_mod = habitat_mod
self.minerals_mod = minerals_mod
self.frames = None
def draw(self, star, surf, x, y, frame):
if self.frames == None:
self.frames = [pygame.image.load('img/%s_%s%d.png' % (self.color.lower(), self.size.lower(), i+1)) for i in range(2)]
for png in self.frames:
png.convert_alpha(surf)
dest = self.frames[frame].get_rect()
dest.x = x - (dest.w / 2) + 1
dest.y = y - (dest.h / 2) + 1
surf.blit(self.frames[frame], dest)
if id(star.map.selection) == id(star):
surf.blit(star.map.selectionpng, dest)
video.update(dest)