brightened second frame for all stars

shortened duration of second frame
changed drawing code to do proper rect-updates instead of always doing fullscreen updates

--HG--
branch : vssg
This commit is contained in:
cecilkorik 2007-01-26 06:08:52 +00:00
parent 65cd7de4b1
commit fdede0a3b4
20 changed files with 104 additions and 8 deletions

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@ -2,21 +2,30 @@ import math
import pygame
import random
import gametimer
import video
class Galaxy(object):
def __init__(self, width, height):
self.starmap = [[[] for x in range(width)] for x in range(height)]
self.starlist = []
self.selection = None
self.selectionpng = None
def update(self):
for star in self.get_all_stars():
star.update()
def draw(self, scr):
if self.selectionpng == None:
self.selectionpng = pygame.image.load("img/selection.png")
self.selectionpng.convert_alpha(scr)
for star in self.get_all_stars():
if video.get_forced_redraw():
star.draw_dirty = True
star.draw(scr)
def add_star(self, star):
self.starlist.append(star)
star.map = self
self.starmap[int(star.y / 100)][int(star.x / 100)].append(star)
def get_distance(self, x, y, x2, y2):
@ -58,8 +67,12 @@ class StarSys(object):
self.startype = startype
self.habitat = habitat
self.minerals = minerals
self.map = None
self.draw_dirty = True
def draw(self, surf):
self.startype.draw(surf, int(self.x / 10), int(self.y / 10), self.frame)
if self.draw_dirty:
self.startype.draw(self, surf, int(self.x / 10), int(self.y / 10), self.frame)
self.draw_dirty = False
def update(self):
#if self.startype.size == "Dwarf" and self.startype.color == "White":
#print gametimer.elapsed()
@ -68,11 +81,14 @@ class StarSys(object):
#print self.delays
#sys.exit(0)
self.frame_timer -= gametimer.elapsed()
oldframe = self.frame
while self.frame_timer <= 0:
self.frame_timer += self.delays[self.frame]
self.frame += 1
if self.frame >= len(self.delays):
self.frame = 0
self.frame_timer += self.delays[self.frame]
if self.frame != oldframe:
self.draw_dirty = True
def set_frame_timers(self, delays):
self.delays = [int(x * 1000) for x in delays]
@ -88,7 +104,7 @@ class StarClass(object):
self.minerals_mod = minerals_mod
self.frames = None
def draw(self, surf, x, y, frame):
def draw(self, star, surf, x, y, frame):
if self.frames == None:
self.frames = [pygame.image.load('img/%s_%s%d.png' % (self.color.lower(), self.size.lower(), i+1)) for i in range(2)]
for png in self.frames:
@ -97,4 +113,7 @@ class StarClass(object):
dest.x = x - (dest.w / 2) + 1
dest.y = y - (dest.h / 2) + 1
surf.blit(self.frames[frame], dest)
if id(star.map.selection) == id(star):
surf.blit(star.map.selectionpng, dest)
video.update(dest)

View file

@ -167,8 +167,8 @@ def starmap_generate():
print "Generated star %s %s %s at (%s, %s)" % (startype.name, hab, min, int(x), int(y))
star = StarSys(int(x), int(y), startype, hab, min)
star.set_frame_timers([0.6 + (random.random() * 1.5), 0.6 + (random.random() * 1.5)])
star.set_frame_timers([0.6 + (random.random() * 1.5), 0.2 + (random.random() * 0.5)])
map.add_star(star)
map.selection = star
i += 1
return map

69
video.py Normal file
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@ -0,0 +1,69 @@
import pygame
updatelist = []
force_full = False
g_scr = None
def get_forced_redraw():
global force_full
return force_full
def force_redraw():
"""
>>> force_redraw() -> None
forces a fullscreen update (slow! use with care)
"""
global updatelist, force_full
updatelist = []
force_full = True
def update(r):
"""
>>> update(rect) -> None
queues the given rectangle(s) for an update
"""
global updatelist, force_full
if force_full:
return
if type(r) == tuple:
r = list(r)
elif type(r) != list:
r = [r]
updatelist += r
if len(updatelist) > 100:
force_full = True
updatelist = []
def next_frame():
"""
>>> next_frame() -> None
finalizes and draws the next frame
"""
global updatelist, force_full
if force_full:
print "Doing FULL redraw!"
pygame.display.flip()
else:
pygame.display.update(updatelist)
updatelist = []
force_full = False
def set_scr(scr):
"""
>>> set_scr(scr) -> None
sets the main screen (turn on?)
"""
global g_scr
g_scr = scr
def get_scr():
"""
>>> get_scr() -> pygame.Surface
gets the screen
"""
global g_scr
return g_scr

14
vssg.py
View file

@ -11,6 +11,7 @@ import starmap_gen
import gametimer
from ocempgui.widgets import *
from ocempgui.widgets.Constants import *
import video
pygame.init()
@ -194,6 +195,7 @@ while True:
gametimer.next_frame()
if guiscreen != None:
video.force_redraw() # irrelevant right now, but when we exit, we'll need a full redraw!
for ev in events:
if ev.type == QUIT:
do_quit = True
@ -202,7 +204,6 @@ while True:
break
guiscreen.distribute_events(*events)
continue
scr.fill((0,0,0))
for ev in events:
@ -216,13 +217,20 @@ while True:
pass
elif ev.type == KEYDOWN:
keys += [ev.key]
elif ev.type == VIDEOEXPOSE:
video.force_redraw()
elif ev.type in (MOUSEBUTTONDOWN, MOUSEBUTTONUP):
pass
if do_quit:
break
handle_keys(keys)
map.update()
if video.get_forced_redraw():
scr.fill((0,0,0))
map.draw(scr)
pygame.display.flip()
video.next_frame()