15 lines
443 B
GLSL
15 lines
443 B
GLSL
varying vec4 ambientGlobal/*,ambientA[8],diffuseA[8]*/;
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varying vec3 normal/*,lightDirA[8],halfVectorA[8]*/;
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/*varying float distA[8];*/
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varying vec4 pixelpos;
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void main()
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{
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normal = normalize(gl_NormalMatrix * gl_Normal);
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pixelpos = gl_ModelViewMatrix * gl_Vertex;
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ambientGlobal = gl_LightModel.ambient * gl_FrontMaterial.ambient;
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gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
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gl_Position = ftransform();
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}
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