improve names of jobs and make defense training work properly
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6 changed files with 17 additions and 12 deletions
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@ -1,11 +1,11 @@
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[
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{
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"modId": "maethalion_boost",
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"modId": "cecilkorik_training",
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"id": "town",
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"effects": [
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"craftAtTown",
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"maethalion_boost_trainDefense",
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"maethalion_boost_trainDamage"
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"maethalion_boost_trainDamage",
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"maethalion_boost_trainDefense"
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]
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}
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]
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@ -3,7 +3,7 @@
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"info": {
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"dataVersion": 1,
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"sourceFile": "maethalion_boost_job_train",
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"modId": "maethalion_boost",
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"modId": "cecilkorik_training",
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"author": "maethalion",
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"STUB": "A repeatable job that allows training of stats on all heroes"
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},
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@ -14,7 +14,7 @@
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"category": "crafting",
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"priority": "0",
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"labor": {
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"days": "10",
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"days": "20",
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"allParticipantsMustBePresent": true,
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"speedFactor": "1",
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"helperContributionSpeed": -0.2
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@ -221,7 +221,7 @@
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"outcomes": [
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{
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"class": "NewJob",
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"effectId": "maethalion_boost_job_train|stat.PHYSICAL_DAMAGE_BONUS|PHYSICAL_DAMAGE_BONUS|1.0",
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"effectId": "maethalion_boost_job_train|Combat|PHYSICAL_DAMAGE_BONUS|1.0",
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"post": "self",
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"injectedRoles": [ "self", "target" ],
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"promptSlotsImmediately": true
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@ -237,7 +237,7 @@
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"outcomes": [
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{
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"class": "NewJob",
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"effectId": "maethalion_boost_job_train|stat.SPELL_DAMAGE|SPELL_DAMAGE|1.0",
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"effectId": "maethalion_boost_job_train|Spellcasting|SPELL_DAMAGE|1.0",
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"post": "self",
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"injectedRoles": [ "self", "target" ],
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"promptSlotsImmediately": true
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@ -253,7 +253,7 @@
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"outcomes": [
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{
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"class": "NewJob",
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"effectId": "maethalion_boost_job_train|stat.POTENCY|POTENCY|1.0",
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"effectId": "maethalion_boost_job_train|Potency|POTENCY|1.0",
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"post": "self",
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"injectedRoles": [ "self", "target" ],
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"promptSlotsImmediately": true
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@ -200,7 +200,7 @@
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"outcomes": [
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{
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"class": "NewJob",
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"effectId": "maethalion_boost_job_train|ARMOR|1.0",
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"effectId": "maethalion_boost_job_train|Defense|ARMOR|1.0",
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"post": "self",
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"injectedRoles": [ "self", "target" ],
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"promptSlotsImmediately": true
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@ -216,7 +216,7 @@
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"outcomes": [
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{
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"class": "NewJob",
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"effectId": "maethalion_boost_job_train|WARDING|1.0",
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"effectId": "maethalion_boost_job_train|Warding|WARDING|1.0",
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"post": "self",
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"injectedRoles": [ "self", "target" ],
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"promptSlotsImmediately": true
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@ -232,7 +232,7 @@
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"outcomes": [
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{
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"class": "NewJob",
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"effectId": "maethalion_boost_job_train|HEALTH|1.0",
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"effectId": "maethalion_boost_job_train|Toughness|HEALTH|1.0",
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"post": "self",
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"injectedRoles": [ "self", "target" ],
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"promptSlotsImmediately": true
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@ -0,0 +1,5 @@
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#suppress inspection "UnusedProperty" for whole file
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.blurb=<hero.exists:Training <hero2.exists:<hero3.exists:<hero4.exists:<hero5.exists:<hero5>, /><hero4>, /><hero3>, <hero2>, and /<hero2> and ><hero>/<hero>>/Add Heroes to train> in $param0
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.longName=Training Heroes in $param0
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.name=Training
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~01~~panel_001~1_narration=<hero2.exists:<hero3.exists:<hero4.exists:<hero5.exists:<hero5>, /><hero4>, /><hero3>, <hero2>, and /<hero2> and ><hero> have/<hero> has> finished their training...
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2
mod.json
2
mod.json
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@ -3,7 +3,7 @@
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"author": "cecilkorik",
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"name": "Reasonably-Balanced Hero Training",
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"blurb": "Allows training of heroes on the overland map.",
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"visibility": "Public",
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"visibility": "Private",
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"tags": [ "Hero", "Balance Changes" ],
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"url": "https://gitlab.com/sfurlani/wildermyth-mods",
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"alwaysOn": true
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