
Added README and CC0 LICENCE Added release distrib directory and post-build commands Blocked out spammy KSP.log Debug messages from appearing in Release builds Set version number to 0.1.0.0
74 lines
No EOL
3.4 KiB
XML
74 lines
No EOL
3.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{D01919EF-056F-4311-84AE-E4E686CA033D}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>AlphabeticalKerbals</RootNamespace>
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<AssemblyName>AlphabeticalKerbals</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\..\..\..\VMShared\KSP_1.3.1\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass">
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<HintPath>..\..\..\..\VMShared\KSP_1.3.1\Assembly-CSharp-firstpass.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="UnityEngine">
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<HintPath>..\..\..\..\VMShared\KSP_1.3.1\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>..\..\..\..\VMShared\KSP_1.3.1\UnityEngine.UI.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="KerbalSorter.cs" />
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<Compile Include="SceneHooks.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>if $(ConfigurationName) == Release (
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copy "$(TargetDir)AlphabeticalKerbals.dll" "$(SolutionDir)distrib\AlphabeticalKerbals\" /y
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echo "Looking for 7-zip in Program Files = %25ProgramFiles%25"
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if exist "%25ProgramFiles%25\7-Zip\7z.exe" (
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"%25ProgramFiles%25\7-Zip\7z.exe" a -r -y "$(SolutionDir)distrib\AlphabeticalKerbals.zip" "$(SolutionDir)distrib\AlphabeticalKerbals"
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)
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)</PostBuildEvent>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |