update print to python3

This commit is contained in:
cecilkorik 2024-01-29 22:14:56 -05:00
parent cec747e423
commit 4b2c5245e1
4 changed files with 171 additions and 8 deletions

163
.gitignore vendored Normal file
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@ -0,0 +1,163 @@
# ---> Python
# Byte-compiled / optimized / DLL files
__pycache__/
*.py[cod]
*$py.class
# C extensions
*.so
# Distribution / packaging
.Python
build/
develop-eggs/
dist/
downloads/
eggs/
.eggs/
lib/
lib64/
parts/
sdist/
var/
wheels/
share/python-wheels/
*.egg-info/
.installed.cfg
*.egg
MANIFEST
# PyInstaller
# Usually these files are written by a python script from a template
# before PyInstaller builds the exe, so as to inject date/other infos into it.
*.manifest
*.spec
# Installer logs
pip-log.txt
pip-delete-this-directory.txt
# Unit test / coverage reports
htmlcov/
.tox/
.nox/
.coverage
.coverage.*
.cache
nosetests.xml
coverage.xml
*.cover
*.py,cover
.hypothesis/
.pytest_cache/
cover/
# Translations
*.mo
*.pot
# Django stuff:
*.log
local_settings.py
db.sqlite3
db.sqlite3-journal
# Flask stuff:
instance/
.webassets-cache
# Scrapy stuff:
.scrapy
# Sphinx documentation
docs/_build/
# PyBuilder
.pybuilder/
target/
# Jupyter Notebook
.ipynb_checkpoints
# IPython
profile_default/
ipython_config.py
# pyenv
# For a library or package, you might want to ignore these files since the code is
# intended to run in multiple environments; otherwise, check them in:
# .python-version
# pipenv
# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
# However, in case of collaboration, if having platform-specific dependencies or dependencies
# having no cross-platform support, pipenv may install dependencies that don't work, or not
# install all needed dependencies.
#Pipfile.lock
# poetry
# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
# This is especially recommended for binary packages to ensure reproducibility, and is more
# commonly ignored for libraries.
# https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
#poetry.lock
# pdm
# Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
#pdm.lock
# pdm stores project-wide configurations in .pdm.toml, but it is recommended to not include it
# in version control.
# https://pdm.fming.dev/#use-with-ide
.pdm.toml
# PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm
__pypackages__/
# Celery stuff
celerybeat-schedule
celerybeat.pid
# SageMath parsed files
*.sage.py
# Environments
.env
.venv
env/
venv/
ENV/
env.bak/
venv.bak/
# Spyder project settings
.spyderproject
.spyproject
# Rope project settings
.ropeproject
# mkdocs documentation
/site
# mypy
.mypy_cache/
.dmypy.json
dmypy.json
# Pyre type checker
.pyre/
# pytype static type analyzer
.pytype/
# Cython debug symbols
cython_debug/
# PyCharm
# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
# and can be added to the global gitignore or merged into this file. For a more nuclear
# option (not recommended) you can uncomment the following to ignore the entire idea folder.
#.idea/

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@ -75,10 +75,10 @@ class StarSys(object):
self.draw_dirty = False
def update(self):
#if self.startype.size == "Dwarf" and self.startype.color == "White":
#print gametimer.elapsed()
#print self.frame_timer
#print self.frame_timer - gametimer.elapsed()
#print self.delays
#print(gametimer.elapsed())
#print(self.frame_timer)
#print(self.frame_timer - gametimer.elapsed())
#print(self.delays)
#sys.exit(0)
self.frame_timer -= gametimer.elapsed()
oldframe = self.frame

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@ -117,7 +117,7 @@ def starmap_generate():
mapy = params.size[1] - 2
map = Galaxy(params.size[0], params.size[1])
i = 0
print numstars
print(numstars)
while True:
if i >= numstars:
break
@ -134,7 +134,7 @@ def starmap_generate():
star = map.get_nearest_star(x, y)
dist = map.get_distance(x, y, star.x, star.y)
if dist < mindist:
print "Dist (%s, %s): %s, Mindist (%s, %s): %s" % (star.x, star.y, dist, int(x), int(y), mindist)
print("Dist (%s, %s): %s, Mindist (%s, %s): %s" % (star.x, star.y, dist, int(x), int(y), mindist))
mindist -= 2
continue
@ -164,7 +164,7 @@ def starmap_generate():
hab = hab.random()
min = min.random()
print "Generated star %s %s %s at (%s, %s)" % (startype.name, hab, min, int(x), int(y))
print("Generated star %s %s %s at (%s, %s)" % (startype.name, hab, min, int(x), int(y)))
star = StarSys(int(x), int(y), startype, hab, min)
star.set_frame_timers([0.6 + (random.random() * 1.5), 0.2 + (random.random() * 0.5)])

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@ -45,7 +45,7 @@ def next_frame():
global updatelist, force_full
if force_full:
print "Doing FULL redraw!"
print("Doing FULL redraw!")
pygame.display.flip()
else:
pygame.display.update(updatelist)