refactored as needed to make roc work as a shared library, without any stupid import hacks
100 lines
No EOL
2.6 KiB
XML
Executable file
100 lines
No EOL
2.6 KiB
XML
Executable file
<textures>
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<texture id="t_black">
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<file>tex/black.png</file>
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<coords/>
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<uniform/>
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</texture>
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<texture id="t_white">
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<file>tex/white.png</file>
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<uniform/>
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</texture>
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<texture id="tnm_flat">
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<file>tex/nm_flat.png</file>
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<uniform/>
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</texture>
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<material id="mat_blank">
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<texture ref="t_white" type="noaa"/>
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<texture ref="tnm_flat" type="normal"/>
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</material>
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<texture id="t_test">
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<file>tex/test1.png</file>
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</texture>
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<texture id="t_particle">
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<file>tex/whitelight_static.png</file>
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</texture>
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<texture id="t_star">
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<file>tex/star_sprite_main.png</file>
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</texture>
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<texture id="t_dralthi">
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<file>tex/dralthi.png</file>
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</texture>
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<texture id="t_ui_button_corner">
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<file>ui/button_corner.png</file>
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</texture>
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<texture id="t_ui_button_edge">
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<file>ui/button_edge.png</file>
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</texture>
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<texture id="t_ui_button_bg_corner">
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<file>ui/button_bg_corner.png</file>
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</texture>
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<texture id="t_ui_button_bg_edge">
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<file>ui/button_bg_edge.png</file>
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</texture>
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<texture id="t_ui_frame_corner">
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<file>ui/frame_corner.png</file>
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</texture>
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<texture id="t_ui_frame_edge">
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<file>ui/frame_edge.png</file>
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</texture>
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<texture id="t_ui_frame_bg_corner">
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<file>ui/frame_bg_corner.png</file>
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</texture>
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<texture id="t_ui_frame_bg_edge">
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<file>ui/frame_bg_edge.png</file>
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</texture>
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<material id="mat_ui_button_corner">
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<texture ref="t_ui_button_corner" type="noaa"/>
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</material>
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<material id="mat_ui_button_edge">
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<texture ref="t_ui_button_edge" type="noaa"/>
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</material>
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<material id="mat_ui_button_bg_corner">
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<texture ref="t_ui_button_bg_corner" type="noaa"/>
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</material>
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<material id="mat_ui_button_bg_edge">
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<texture ref="t_ui_button_bg_edge" type="noaa"/>
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</material>
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<material id="mat_ui_frame_corner">
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<texture ref="t_ui_frame_corner" type="noaa"/>
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</material>
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<material id="mat_ui_frame_edge">
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<texture ref="t_ui_frame_edge" type="noaa"/>
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</material>
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<material id="mat_ui_frame_bg_corner">
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<texture ref="t_ui_frame_bg_corner" type="noaa"/>
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</material>
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<material id="mat_ui_frame_bg_edge">
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<texture ref="t_ui_frame_bg_edge" type="noaa"/>
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</material>
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<texture id="t_test_plasma">
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<file>tex/plasma1.png</file>
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</texture>
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<texture id="t_test_plasma2">
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<file>tex/plasma2.png</file>
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</texture>
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<material id="mat_test">
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<texture ref="t_test"/>
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</material>
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<material id="mat_star">
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<texture ref="t_star"/>
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</material>
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<material id="mat_particle">
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<texture ref="t_particle"/>
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</material>
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<material id="mat_dralthi">
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<texture ref="t_dralthi"/>
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</material>
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</textures> |