roc_samples/data/shaders/standard.vert
cecilkorik 12cb7128f7 split everything in roc_samples out of the main roc project
refactored as needed to make roc work as a shared library, without any stupid import hacks
2017-05-08 23:49:09 -07:00

15 lines
443 B
GLSL

varying vec4 ambientGlobal/*,ambientA[8],diffuseA[8]*/;
varying vec3 normal/*,lightDirA[8],halfVectorA[8]*/;
/*varying float distA[8];*/
varying vec4 pixelpos;
void main()
{
normal = normalize(gl_NormalMatrix * gl_Normal);
pixelpos = gl_ModelViewMatrix * gl_Vertex;
ambientGlobal = gl_LightModel.ambient * gl_FrontMaterial.ambient;
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
gl_Position = ftransform();
}