refactored as needed to make roc work as a shared library, without any stupid import hacks
22 lines
No EOL
522 B
XML
Executable file
22 lines
No EOL
522 B
XML
Executable file
<shaders>
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<shader id="standard">
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<vertex>standard</vertex>
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<fragment>standard</fragment>
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</shader>
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<shader id="test">
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<vertex>test</vertex>
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<fragment>test</fragment>
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</shader>
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<shader id="sprite">
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<vertex>sprite</vertex>
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<fragment>sprite</fragment>
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</shader>
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<shader id="shadow_pass1">
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<vertex>shadow_pass1</vertex>
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<fragment>shadow_pass1</fragment>
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</shader>
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<shader id="shadow_pass2">
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<vertex>shadow_pass2</vertex>
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<fragment>shadow_pass2</fragment>
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</shader>
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</shaders> |