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2017-09-21 17:44:44 -04:00
roc Fixed animations not displaying frames 2017-09-21 17:44:44 -04:00
tools General modernizations and porting to Python3 2017-05-08 13:10:48 -07:00
.hgignore Extensive modifications to get shooter-game running 2017-09-18 01:57:17 -04:00
README major reorganization to install roc as a proper library instead of using copies of it to make games 2017-05-08 23:37:43 -07:00
setup.py major reorganization to install roc as a proper library instead of using copies of it to make games 2017-05-08 23:37:43 -07:00

roc is Cecil's game engine. It's not fancy, but it provides a solid foundation
for many of my games. It handles most of the boring grunt work like OpenGL,
shaders, fonts, UI, 3d models, and other nonsense.

I'm sure "roc" had a very clever meaning when I first came up with it, but
I've long since forgotten what it was. I assume it had something to do with
the mythical bird of prey, but with the way my mind works, who knows?