completely overhauled models framework... now loads Model, Mesh, Material, and Texture (plus TextureFile) fixed a number of bugs/inflexibilities in gamedata xml parser refactored the various modules to use "init" functions to better control when they get loaded (ie, before or after OpenGL init) which it turns out is *very important*, because if the shaders and textures get loaded before OpenGL does, they don't work. go figure.
17 lines
276 B
Python
Executable file
17 lines
276 B
Python
Executable file
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from gameobj import gameobj
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class asset_manager(object):
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def __init__(self):
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self.renderable_cache = {}
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def get_obj(self, name):
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go = gameobj()
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go.set_renderable(self.renderable_cache[name])
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return go
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def init():
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global mgr
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mgr = asset_manager()
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mgr = None
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