roc/universe.py

32 lines
411 B
Python
Executable file

import models
import pipeline
import pygame
from OpenGL.GL import *
from py3dutil import vect, quat
class base_universe(object):
def __init__(self):
pass
def init(self):
pass
def frame(self, events):
pass
def update(self):
pass
def render(self):
pass
class tiled_universe(base_universe):
def __init__(self):
pass
def init(self):
pass
def frame(self, events):
pass