97 lines
1.8 KiB
Python
Executable file
97 lines
1.8 KiB
Python
Executable file
#!/usr/local/bin/python2.4
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import pygame
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from pygame.locals import *
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import os
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import sys
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import math
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import random
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import inputs
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import gamedata
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import gametimer
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import video
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import glwrapper
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import init_universe
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import universe
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import time
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import components
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try:
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from PIL import PngImagePlugin
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except:
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import PngImagePlugin
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from .gameobj import *
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from player import *
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from particles import *
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from ai import *
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pygame.init()
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gamedata.load_gamedata()
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size = width, height = (1600,1200)
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size = width, height = (1024,768)
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video.set_res(size)
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video.init()
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video.enable_vsync()
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gametimer.start_loop()
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init_universe.init()
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view = None
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skipping = False
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while True:
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events = pygame.event.get()
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#if skipping:
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# print "SKIPPING! Forced? %s" % (video.get_forced_redraw(),)
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gametimer.next_frame(skipping)
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"""
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if guiscreen != None or guidlg != None:
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video.force_redraw() # irrelevant right now, but when we exit the gui, we'll need a full redraw!
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for ev in events:
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if ev.type == QUIT:
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inputs.add_command('exit')
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break
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if 'exit' in inputs.commands:
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break
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if guiscreen:
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guiscreen.distribute_events(*events)
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continue
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"""
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pygame.event.pump()
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for ev in events:
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if ev.type == QUIT:
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inputs.add_command('exit')
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break
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elif ev.type == KEYUP:
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inputs.keyup(ev.key)
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elif ev.type == KEYDOWN:
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inputs.keydown(ev.key)
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#elif ev.type == VIDEOEXPOSE:
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# video.force_redraw()
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elif ev.type in (MOUSEBUTTONDOWN, MOUSEBUTTONUP):
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pass
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if 'exit' in inputs.commands:
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break
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#map.handle_keys(keys)
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#units.mgr.update()
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#view.update()
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#if video.get_forced_redraw():
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# video.get_scr().fill((0,0,0))
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#skipping = video.skipping_next_frame()
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if not skipping:
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universe.next_frame()
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video.predraw()
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universe.render()
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if not skipping:
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video.next_frame()
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inputs.next_frame()
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else:
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video.reset_skipping()
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