roc/gametimer.py
2011-04-24 20:46:22 -06:00

41 lines
1,007 B
Python
Executable file

import pygame
def start_loop():
global g_timer, g_elapsed
g_elapsed = 0
g_elapsed_sec = 0.0
g_timer = pygame.time.get_ticks()
def next_frame(skipping=False):
global g_timer, g_elapsed, g_elapsed_sec
newticks = pygame.time.get_ticks()
#if skipping:
# # reset g_timer to it's value from the previous frame
# g_timer -= g_elapsed
g_elapsed = newticks - g_timer
g_timer = newticks
g_elapsed_sec = float(g_elapsed) / 1000.0
def elapsed():
"""
get the amount of time in milliseconds passed since the last frame was displayed
"""
return g_elapsed
def elapsed_sec():
"""
get the amount of time in seconds passed since the last frame was displayed
"""
return g_elapsed_sec
def num_frames(delay, offset=0):
"""
if you want something to occur every "delay" milliseconds,
this will return the number of times you should make it happen
"""
global g_elapsed, g_timer
return int((g_timer - offset) / delay) - int((g_timer - g_elapsed - offset) / delay)
def get_timer():
return g_timer