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cecilkorik 873cda7357 Extensive modifications to get shooter-game running
- fixed a number of issues with the "anims" module that was still depending on pygame and old timer mechanics.
- fixed case sensitivity issue in "files" module
- fixed some of the sprite functions (add_sprite_layer in particular) in "models"
- added some new gametimer and engine getter/setters to "roc_main"
- significant improvements to "gamedata" backported from shooter, greatly improves error messages
2017-09-18 01:57:17 -04:00
roc Extensive modifications to get shooter-game running 2017-09-18 01:57:17 -04:00
tools General modernizations and porting to Python3 2017-05-08 13:10:48 -07:00
.hgignore Extensive modifications to get shooter-game running 2017-09-18 01:57:17 -04:00
README major reorganization to install roc as a proper library instead of using copies of it to make games 2017-05-08 23:37:43 -07:00
setup.py major reorganization to install roc as a proper library instead of using copies of it to make games 2017-05-08 23:37:43 -07:00

roc is Cecil's game engine. It's not fancy, but it provides a solid foundation
for many of my games. It handles most of the boring grunt work like OpenGL,
shaders, fonts, UI, 3d models, and other nonsense.

I'm sure "roc" had a very clever meaning when I first came up with it, but
I've long since forgotten what it was. I assume it had something to do with
the mythical bird of prey, but with the way my mind works, who knows?