No description
- fixed a number of issues with the "anims" module that was still depending on pygame and old timer mechanics. - fixed case sensitivity issue in "files" module - fixed some of the sprite functions (add_sprite_layer in particular) in "models" - added some new gametimer and engine getter/setters to "roc_main" - significant improvements to "gamedata" backported from shooter, greatly improves error messages |
||
---|---|---|
roc | ||
tools | ||
.hgignore | ||
README | ||
setup.py |
roc is Cecil's game engine. It's not fancy, but it provides a solid foundation for many of my games. It handles most of the boring grunt work like OpenGL, shaders, fonts, UI, 3d models, and other nonsense. I'm sure "roc" had a very clever meaning when I first came up with it, but I've long since forgotten what it was. I assume it had something to do with the mythical bird of prey, but with the way my mind works, who knows?