roc/roc_main.py

48 lines
767 B
Python
Executable file

import pygame
from pygame.locals import *
import gamedata
import gametimer
import video
import shader
import inputs
import models
import config
from OpenGL.GL import *
def set_engine(new_engine):
global g_engine
g_engine = new_engine
g_engine = None
def mainloop():
global g_engine
while True:
events = pygame.event.get()
pygame.event.pump()
for ev in events:
if ev.type == QUIT:
inputs.add_command('exit')
break
elif ev.type == KEYUP:
inputs.keyup(ev.key)
elif ev.type == KEYDOWN:
inputs.keydown(ev.key)
#elif ev.type == VIDEOEXPOSE:
# video.force_redraw()
if 'exit' in inputs.commands:
break
video.predraw()
g_engine.frame(events)
video.next_frame()
video.save_window_pos()
config.mgr.save()