roc/data/xml/textures.xml

100 lines
No EOL
2.6 KiB
XML
Executable file

<textures>
<texture id="t_black">
<file>tex/black.png</file>
<coords/>
<uniform/>
</texture>
<texture id="t_white">
<file>tex/white.png</file>
<uniform/>
</texture>
<texture id="tnm_flat">
<file>tex/nm_flat.png</file>
<uniform/>
</texture>
<material id="mat_blank">
<texture ref="t_white" type="noaa"/>
<texture ref="tnm_flat" type="normal"/>
</material>
<texture id="t_test">
<file>tex/test1.png</file>
</texture>
<texture id="t_particle">
<file>tex/whitelight_static.png</file>
</texture>
<texture id="t_star">
<file>tex/star_sprite_main.png</file>
</texture>
<texture id="t_dralthi">
<file>tex/dralthi.png</file>
</texture>
<texture id="t_ui_button_corner">
<file>ui/button_corner.png</file>
</texture>
<texture id="t_ui_button_edge">
<file>ui/button_edge.png</file>
</texture>
<texture id="t_ui_button_bg_corner">
<file>ui/button_bg_corner.png</file>
</texture>
<texture id="t_ui_button_bg_edge">
<file>ui/button_bg_edge.png</file>
</texture>
<texture id="t_ui_frame_corner">
<file>ui/frame_corner.png</file>
</texture>
<texture id="t_ui_frame_edge">
<file>ui/frame_edge.png</file>
</texture>
<texture id="t_ui_frame_bg_corner">
<file>ui/frame_bg_corner.png</file>
</texture>
<texture id="t_ui_frame_bg_edge">
<file>ui/frame_bg_edge.png</file>
</texture>
<material id="mat_ui_button_corner">
<texture ref="t_ui_button_corner" type="noaa"/>
</material>
<material id="mat_ui_button_edge">
<texture ref="t_ui_button_edge" type="noaa"/>
</material>
<material id="mat_ui_button_bg_corner">
<texture ref="t_ui_button_bg_corner" type="noaa"/>
</material>
<material id="mat_ui_button_bg_edge">
<texture ref="t_ui_button_bg_edge" type="noaa"/>
</material>
<material id="mat_ui_frame_corner">
<texture ref="t_ui_frame_corner" type="noaa"/>
</material>
<material id="mat_ui_frame_edge">
<texture ref="t_ui_frame_edge" type="noaa"/>
</material>
<material id="mat_ui_frame_bg_corner">
<texture ref="t_ui_frame_bg_corner" type="noaa"/>
</material>
<material id="mat_ui_frame_bg_edge">
<texture ref="t_ui_frame_bg_edge" type="noaa"/>
</material>
<texture id="t_test_plasma">
<file>tex/plasma1.png</file>
</texture>
<texture id="t_test_plasma2">
<file>tex/plasma2.png</file>
</texture>
<material id="mat_test">
<texture ref="t_test"/>
</material>
<material id="mat_star">
<texture ref="t_star"/>
</material>
<material id="mat_particle">
<texture ref="t_particle"/>
</material>
<material id="mat_dralthi">
<texture ref="t_dralthi"/>
</material>
</textures>