roc/data/xml/models.xml

221 lines
7 KiB
XML
Executable file

<models>
<mesh id="mesh_sprite">
<centered_sprite/>
</mesh>
<mesh id="mesh_centered_sprite">
<centered_sprite/>
</mesh>
<mesh id="mesh_offset_sprite">
<sprite/>
</mesh>
<model id="m_test">
<render layer="0">
<mesh><ref>mesh_sprite</ref><scale x="200" y="200"/></mesh>
<material><ref>mat_test</ref></material>
</render>
</model>
<model id="m_star">
<render layer="0">
<mesh><ref>mesh_sprite</ref><scale x="200" y="200"/></mesh>
<material><ref>mat_star</ref></material>
</render>
</model>
<model id="m_star_tiny">
<render layer="0">
<mesh><ref>mesh_centered_sprite</ref><scale x="40" y="40"/></mesh>
<material><ref>mat_star</ref></material>
</render>
</model>
<model id="m_particle">
<render layer="0">
<mesh><ref>mesh_centered_sprite</ref><scale x="16" y="16"/></mesh>
<material><ref>mat_particle</ref></material>
</render>
</model>
<model id="m_dralthi">
<render layer="0">
<mesh><ref>mesh_centered_sprite</ref><scale x="40" y="40"/></mesh>
<material><ref>mat_dralthi</ref></material>
</render>
</model>
<model id="ui_frame_tl">
<render layer="0">
<mesh><ref>mesh_sprite</ref><scale_to_tex/></mesh>
<material><ref>mat_ui_frame_corner</ref></material>
</render>
<render layer="1">
<mesh><ref>mesh_sprite</ref><scale_to_tex/></mesh>
<material><ref>mat_ui_frame_bg_corner</ref></material>
</render>
</model>
<model id="ui_frame_tc">
<render layer="0">
<mesh><ref>mesh_sprite</ref><scale_to_tex/></mesh>
<material><ref>mat_ui_frame_edge</ref></material>
</render>
<render layer="1">
<mesh><ref>mesh_sprite</ref><scale_to_tex/></mesh>
<material><ref>mat_ui_frame_bg_edge</ref></material>
</render>
</model>
<model id="ui_frame_tr">
<render layer="0">
<mesh><ref>mesh_sprite</ref><scale_to_tex/><rot z="90.0"/></mesh>
<material><ref>mat_ui_frame_corner</ref></material>
</render>
<render layer="1">
<mesh><ref>mesh_sprite</ref><scale_to_tex/><rot z="90.0"/></mesh>
<material><ref>mat_ui_frame_bg_corner</ref></material>
</render>
</model>
<model id="ui_frame_cl">
<render layer="0">
<mesh><ref>mesh_sprite</ref><scale_to_tex/><rot z="270.0"/></mesh>
<material><ref>mat_ui_frame_edge</ref></material>
</render>
<render layer="1">
<mesh><ref>mesh_sprite</ref><scale_to_tex/><rot z="270.0"/></mesh>
<material><ref>mat_ui_frame_bg_edge</ref></material>
</render>
</model>
<model id="ui_frame_cc">
<render layer="0">
<mesh><ref>mesh_sprite</ref></mesh>
<material><ref>mat_blank</ref></material>
</render>
</model>
<model id="ui_frame_cr">
<render layer="0">
<mesh><ref>mesh_sprite</ref><scale_to_tex/><rot z="90.0"/></mesh>
<material><ref>mat_ui_frame_edge</ref></material>
</render>
<render layer="1">
<mesh><ref>mesh_sprite</ref><scale_to_tex/><rot z="90.0"/></mesh>
<material><ref>mat_ui_frame_bg_edge</ref></material>
</render>
</model>
<model id="ui_frame_bl">
<render layer="0">
<mesh><ref>mesh_sprite</ref><scale_to_tex/><rot z="270.0"/></mesh>
<material><ref>mat_ui_frame_corner</ref></material>
</render>
<render layer="1">
<mesh><ref>mesh_sprite</ref><scale_to_tex/><rot z="270.0"/></mesh>
<material><ref>mat_ui_frame_bg_corner</ref></material>
</render>
</model>
<model id="ui_frame_bc">
<render layer="0">
<mesh><ref>mesh_sprite</ref><scale_to_tex/><rot z="180.0"/></mesh>
<material><ref>mat_ui_frame_edge</ref></material>
</render>
<render layer="1">
<mesh><ref>mesh_sprite</ref><scale_to_tex/><rot z="180.0"/></mesh>
<material><ref>mat_ui_frame_bg_edge</ref></material>
</render>
</model>
<model id="ui_frame_br">
<render layer="0">
<mesh><ref>mesh_sprite</ref><scale_to_tex/><rot z="180.0"/></mesh>
<material><ref>mat_ui_frame_corner</ref></material>
</render>
<render layer="1">
<mesh><ref>mesh_sprite</ref><scale_to_tex/><rot z="180.0"/></mesh>
<material><ref>mat_ui_frame_bg_corner</ref></material>
</render>
</model>
<model id="ui_button_tl">
<render layer="0">
<mesh><ref>mesh_sprite</ref><scale_to_tex/></mesh>
<material><ref>mat_ui_button_corner</ref></material>
</render>
<render layer="1">
<mesh><ref>mesh_sprite</ref><scale_to_tex/></mesh>
<material><ref>mat_ui_button_bg_corner</ref></material>
</render>
</model>
<model id="ui_button_tc">
<render layer="0">
<mesh><ref>mesh_sprite</ref><scale_to_tex/></mesh>
<material><ref>mat_ui_button_edge</ref></material>
</render>
<render layer="1">
<mesh><ref>mesh_sprite</ref><scale_to_tex/></mesh>
<material><ref>mat_ui_button_bg_edge</ref></material>
</render>
</model>
<model id="ui_button_tr">
<render layer="0">
<mesh><ref>mesh_sprite</ref><scale_to_tex/><rot z="90.0"/></mesh>
<material><ref>mat_ui_button_corner</ref></material>
</render>
<render layer="1">
<mesh><ref>mesh_sprite</ref><scale_to_tex/><rot z="90.0"/></mesh>
<material><ref>mat_ui_button_bg_corner</ref></material>
</render>
</model>
<model id="ui_button_cl">
<render layer="0">
<mesh><ref>mesh_sprite</ref><scale_to_tex/><rot z="270.0"/></mesh>
<material><ref>mat_ui_button_edge</ref></material>
</render>
<render layer="1">
<mesh><ref>mesh_sprite</ref><scale_to_tex/><rot z="270.0"/></mesh>
<material><ref>mat_ui_button_bg_edge</ref></material>
</render>
</model>
<model id="ui_button_cc">
<render layer="0">
<mesh><ref>mesh_sprite</ref></mesh>
<material><ref>mat_blank</ref></material>
</render>
</model>
<model id="ui_button_cr">
<render layer="0">
<mesh><ref>mesh_sprite</ref><scale_to_tex/><rot z="90.0"/></mesh>
<material><ref>mat_ui_button_edge</ref></material>
</render>
<render layer="1">
<mesh><ref>mesh_sprite</ref><scale_to_tex/><rot z="90.0"/></mesh>
<material><ref>mat_ui_button_bg_edge</ref></material>
</render>
</model>
<model id="ui_button_bl">
<render layer="0">
<mesh><ref>mesh_sprite</ref><scale_to_tex/><rot z="270.0"/></mesh>
<material><ref>mat_ui_button_corner</ref></material>
</render>
<render layer="1">
<mesh><ref>mesh_sprite</ref><scale_to_tex/><rot z="270.0"/></mesh>
<material><ref>mat_ui_button_bg_corner</ref></material>
</render>
</model>
<model id="ui_button_bc">
<render layer="0">
<mesh><ref>mesh_sprite</ref><scale_to_tex/><rot z="180.0"/></mesh>
<material><ref>mat_ui_button_edge</ref></material>
</render>
<render layer="1">
<mesh><ref>mesh_sprite</ref><scale_to_tex/><rot z="180.0"/></mesh>
<material><ref>mat_ui_button_bg_edge</ref></material>
</render>
</model>
<model id="ui_button_br">
<render layer="0">
<mesh><ref>mesh_sprite</ref><scale_to_tex/><rot z="180.0"/></mesh>
<material><ref>mat_ui_button_corner</ref></material>
</render>
<render layer="1">
<mesh><ref>mesh_sprite</ref><scale_to_tex/><rot z="180.0"/></mesh>
<material><ref>mat_ui_button_bg_corner</ref></material>
</render>
</model>
</models>