roc/data/shaders/sprite.vert
2011-04-24 20:46:22 -06:00

15 lines
428 B
GLSL
Executable file

varying vec4 ambientGlobal/*,ambientA[8],diffuseA[8]*/;
varying vec3 normal/*,lightDirA[8],halfVectorA[8]*/;
/*varying float distA[8];*/
varying vec4 pixelpos;
void main()
{
normal = normalize(gl_NormalMatrix * gl_Normal);
pixelpos = gl_ModelViewMatrix * gl_Vertex;
ambientGlobal = gl_LightModel.ambient * gl_FrontMaterial.ambient;
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
gl_Position = ftransform();
}