roc/data/shaders/sprite.frag
2011-04-24 20:46:22 -06:00

17 lines
No EOL
416 B
GLSL
Executable file

varying vec4 ambientGlobal/*,ambientA[8],diffuseA[8]*/;
varying vec4 pixelpos;
uniform sampler2D tex;
void main()
{
vec4 color = ambientGlobal;
vec4 white = vec4(1.0, 1.0, 1.5, 1.0);
//color = white;
vec4 texcolor = texture2D(tex, gl_TexCoord[0].st);
color = clamp(texcolor * color, 0.0, 1.0);
//color = color * vec4(1.0, 1.0, 1.0, 0.5);
gl_FragColor = color;
// gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}