import models import pipeline class base_universe(object): def __init__(self): pass def init(self): pass def frame(self): pass def update(self): pass def render(self): pass class test_universe(base_universe): def frame(self): # pink triangle glBegin(GL_TRIANGLE_STRIP) glNormal3f(0.0, 0.0, 1.0) glColor4f(1.0, 0.0, 0.5, 1.0) glVertex3f( 20.0, 50.0, 1.0) glVertex3f( 20.0, 600.0, 1.0) glVertex3f( 400.0, 50.0, 1.0) glEnd() # yellow square glBegin(GL_TRIANGLE_STRIP) glNormal3f(0.0, 0.0, 1.0) glColor4f(1.0, 1.0, 0.0, 1.0) glVertex3f( 150.0, 20.0, -50.0) glVertex3f( 150.0, 400.0, -50.0) glVertex3f( 360.0, 20.0, -50.0) glVertex3f( 360.0, 400.0, -50.0) glEnd() # texture test mdl = models.mgr.create("m_test") mdl.render() class tiled_universe(base_universe): def __init__(self): pass def init(self): pass def frame(self): pass