fixed texture alignment bug on SQUALL again...
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parent
572e2d58fe
commit
c7dc57aca3
2 changed files with 4 additions and 1 deletions
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@ -333,7 +333,7 @@ class RenderLayer(object):
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def render(self):
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def render(self):
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self.material.bind()
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self.material.bind()
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glPushMatrix()
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glPushMatrix()
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glTranslatef(500.5, 300.5, 0.0)
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glTranslatef(500.0, 300.0, 0.0)
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glScalef(*self.scale)
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glScalef(*self.scale)
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self.mesh.draw(self.material.texcoords)
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self.mesh.draw(self.material.texcoords)
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glPopMatrix()
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glPopMatrix()
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@ -1,5 +1,8 @@
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import models
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import models
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import pipeline
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import pipeline
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import pygame
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from OpenGL.GL import *
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from py3dutil import vect, quat
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class base_universe(object):
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class base_universe(object):
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def __init__(self):
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def __init__(self):
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