From ba7492dd287ea9f4287b7efd82630de80d6422e0 Mon Sep 17 00:00:00 2001 From: cecilkorik Date: Sat, 18 Jun 2011 00:15:01 -0600 Subject: [PATCH] added roc_main.py --- roc_main.py | 64 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 64 insertions(+) create mode 100755 roc_main.py diff --git a/roc_main.py b/roc_main.py new file mode 100755 index 0000000..72b1b27 --- /dev/null +++ b/roc_main.py @@ -0,0 +1,64 @@ +import pygame +from pygame.locals import * +import gamedata +import gametimer +import video +import shader +import inputs +import models +from OpenGL.GL import * + +def test_frame(): + # pink triangle + glBegin(GL_TRIANGLE_STRIP) + glNormal3f(0.0, 0.0, 1.0) + glColor4f(1.0, 0.0, 0.5, 1.0) + glVertex3f( 20.0, 50.0, 1.0) + glVertex3f( 20.0, 600.0, 1.0) + glVertex3f( 400.0, 50.0, 1.0) + glEnd() + + # yellow square + glBegin(GL_TRIANGLE_STRIP) + glNormal3f(0.0, 0.0, 1.0) + glColor4f(1.0, 1.0, 0.0, 1.0) + glVertex3f( 150.0, 20.0, -50.0) + glVertex3f( 150.0, 400.0, -50.0) + glVertex3f( 360.0, 20.0, -50.0) + glVertex3f( 360.0, 400.0, -50.0) + glEnd() + + # texture test + mdl = models.mgr.create("m_test") + mdl.render() + + + +def mainloop(): + + gametimer.start_loop() + while True: + events = pygame.event.get() + gametimer.next_frame() + pygame.event.pump() + for ev in events: + if ev.type == QUIT: + inputs.add_command('exit') + break + elif ev.type == KEYUP: + inputs.keyup(ev.key) + elif ev.type == KEYDOWN: + inputs.keydown(ev.key) + #elif ev.type == VIDEOEXPOSE: + # video.force_redraw() + elif ev.type in (MOUSEBUTTONDOWN, MOUSEBUTTONUP): + pass + + if 'exit' in inputs.commands: + break + + video.predraw() + + test_frame() + + video.next_frame()