initial version
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2 changed files with 88 additions and 0 deletions
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.hgignore
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.hgignore
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patch_7dtd.py
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patch_7dtd.py
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import os
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import sys
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import time
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from datetime import datetime
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from xml.etree import ElementTree
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steampaths = ['C:\\games_ssd\\steam', 'D:\\games\\steam', 'C:\\games\steam', 'C:\\program files (x86)\\steam', 'C:\\program files\\steam']
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steamcommon = '\\steamapps\\common\\7 Days To Die\\Data\\Config'
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found_steam = None
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for sp in steampaths:
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if os.path.exists(sp + steamcommon):
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found_steam = sp
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break
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if not found_steam:
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print "Failed to find 7DTD on steam..."
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sys.exit(1)
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gamepath = found_steam + steamcommon + "\\"
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ents = ElementTree.parse(gamepath + 'entityclasses.xml')
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eroot = ents.getroot()
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for entity in eroot.iter('entity_class'):
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ename = entity.get('name')
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for prp in entity.iter('property'):
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pname = prp.get('name')
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if pname == 'ApproachSpeed':
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pv = float(prp.get('value'))
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if pv <= 0.2:
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""" No modifications to speeds already set to 0.2 or less """
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continue
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ptv = prp.get('pretweak_value')
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if ptv != None:
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pv = float(ptv)
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else:
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prp.set('pretweak_value', str(pv))
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if pv > 0.9:
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prp.set('value', str('0.4'))
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else:
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prp.set('value', str('0.2'))
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elif pname == 'NightApproachSpeed':
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pv = float(prp.get('value'))
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if pv <= 0.2:
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""" No modifications to speeds already set to 0.2 or less """
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continue
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ptv = prp.get('pretweak_value')
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if ptv != None:
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pv = float(ptv)
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else:
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prp.set('pretweak_value', str(pv))
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if pv > 0.9:
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prp.set('value', str('0.6'))
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else:
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prp.set('value', str('0.4'))
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elif pname == 'PanicSpeed':
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pv = float(prp.get('value'))
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if pv <= 0.2:
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""" No modifications to speeds already set to 0.2 or less """
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continue
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if ename[:6] == 'animal' and ename != 'animalBear':
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""" Animals are pretty ok as-is, except bears which are assholes """
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continue
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ptv = prp.get('pretweak_value')
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if ptv != None:
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pv = float(ptv)
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else:
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prp.set('pretweak_value', str(pv))
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if pv > 0.9:
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prp.set('value', str('0.6'))
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else:
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prp.set('value', str('0.3'))
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ents.write(gamepath + "entityclasses.xml")
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